August 3, 2005 The world’s most important computer graphics showcase SIGGRAPH 2005 opened yesterday with a rash of new important announcements and techniques to be seen on the floor of the Los Angeles ...
Facial animation and performance capture represent a rapidly evolving field at the intersection of computer graphics, machine learning, and human–computer interaction. This discipline focuses on ...
MetaHuman Animator, the next-gen version of Epic Games’ MetaHuman avatar tool, is here — and we gotta say, it looks pretty remarkable. Epic’s MetaHuman tool, which was first unveiled back in 2021, was ...
In November of 2016, we spoke with Adobe about Project StyLit, a research project that used artificial intelligence to apply an artistic style to a three-dimensional model. It was an intriguing ...
As technology has allowed videogames to become more and more realistic, animation techniques have also evolved to bring characters to life. In just the past 15 years, developers have moved from ...
CD Projekt Red's Cyberpunk 2077 is obviously a massive game. Players will be able to explore a vast city and its surrounding areas and fill a multitude of roles, but with that scale and setting comes ...
Mass Effect: Andromeda’s facial animations are not very good which has led segments of the internet community to lose their minds. Memes, gifs, blog posts, articles and despicable sexist attacks on ...