Tech visionaries sold us the bizarre idea of a ubiquitous metaverse. While we stay in the real world, glued to our phones, ...
Research of online victimization in the metaverse is sorely lacking. A new study explored harm in the metaverse and VR devices among a sample of 5,005 U.S. teens aged 13 to 17. Findings show a ...
Yeah, feels a bit harder to take it seriously when the company paying for the study has so much skin in the game. According to studies undertaken by consulting firm Deloitte (via Reuters), the ...
For me, the unique selling point of the metaverse has always been a user’s ability to see and share digital renderings in three dimensions. And here’s just a small sampling of the kinds of information ...
Last year, artificial intelligence and metaverse-related stocks outperformed the broad technology sector by double digits. The Application Software and Interactive Media sub-industries were the main ...
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