Thomas Grip, co-founder of Frictional Games and the designer behind genre icons such as Penumbra, Amnesia and Soma, has a peculiar piece of advice for horror game creators: make it boring. "It's ...
Horror games have a lot of go-to mechanics, which work great, but we'd like to see some more horror stories blended with other unique mechanics.
‘Tis the season to be jolly, but it’s also a wonderful time of year for the supernatural. Although Halloween is often associated with horror, Christmastime has a long-standing history with the ...
An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours ...
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